Search Issue Tracker
Fixed in 1.3.0
Fixed in 1.2.13
Votes
0
Found in [Package]
1.0.0
Issue ID
1219326
Regression
No
Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled
Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled.
Avatar Mask should take affect as soon as the Mask is added or removed.
repro:
- open attached project
- open Mask scene
- select "Timeline" GO and open Timeline window
- Preview Timeline and notice how the Masks (Humanoid & Generic) are applied... "walk" does NOT play on lower body as expected.
- select Generic Mask overrider track and remove Mask
- do the same for the Humanoid override track
- play timeline...
bug: Masks are still applied... "walk" does NOT play on lower body
expected: Masks are no longer applied... full body "walk" is applied
workaround: Disable, then re-enable Preview mode.
note: Repro steps are also valid when adding a new Mask.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment