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Fixed in 2019.2.X

Votes

0

Found in

2017.4.0f1

2017.4.15f1

2018.3.0a1

2019.1.0a1

2019.2.0a1

Issue ID

1101314

Regression

No

[WebGL]CPU usage by AudioSource.Update increases when audio clips are played in Chrome

WebGL

-

To reproduce:
1. Open attached project ("ChromeAudioSource")
2. Open "Main" scene
3. Switch to WebGL platform
4. Build and Run the development build of the project with Autoconnect Profiler option enabled
5. Press the Play1 button and check the CPU load with Profiler
(repeat last step for more visible usage increasement)

Expected: AudioSource.Update usage stays the same over time
Actual: AudioSource.Update continuously increases over time

Reproduced with: 2017.4.19f1, 2018.3.3f1, 2019.1.0b1, 2019.2.0a3

Notes:
- Increased CPU usage by AudioSource.Update is more visible after ~20min of playing the clip

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