Search Issue Tracker
[UDP] Changes in the Preset reflected in the UDP Settings
If IAP details are created in the UDP Settings and made a Preset of it and when IAP details deleted from the Preset, it is deleted f... Read more
[UDP] Reset functionality is not working on App Store Settings (Preset)
Reset functionality is not working on App Store Settings (Preset) Steps to Reproduce: 1. Create a new Project 2. Install, Package ... Read more
[UDP] Tooltips are missing in UDP Settings (App Store Settings)
Tooltips are missing in UDP Settings (App Store Settings) for Pull, Push and IAP Catalog information Steps to repro: 1. Create a n... Read more
[UDP] Information of filling Game details showed up before showing Gener...
Wrong information showed up when Unity Distribution Portal selected in the Project Setting for the very short period of time and the... Read more
[UDP] NullReferenceException thrown on Unlinking project in the Service ...
When UDP Client is generated and Unlink Project from Service Settings window causes the editor to throw NullReferenceException, Refe... Read more
[UDP] Tooltip is missing for all properties in the Unity Distribution Po...
Tooltips are missing for the following properties in the Unity Distribution Portal from Services Settings window - Pull, Push, Game ... Read more
[UDP] Property input field gets highlighted when mouse hover on its name...
Hovering mouse on the property name its input field gets highlighted under Settings in the UDP from Project Settings window, Refer t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Field names under "Anchors" in the RectTransform Component don't get focused when "tabbing" through the fields
- [macOS] Project Browser's Search by Type stops working after importing Assets into a Project and searching for Types "In Assets"
- The Particle System Trail module creates Trails with a lighter coloring than the particles when the Color Space is set to Linear
- Crash on "in __pthread_kill" when running the built application that has UNITY_EDITOR scripting symbol in conditional compilation
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene