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Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
8
Found in
2017.1.0a2
Issue ID
886650
Regression
Yes
[OpenGL] Text in Editor becomes red after displaying popup windows due to missing GUIStyles
Steps to reproduce:
1) Open the latest attached project (from fogfiles).
- Notice that an import window appears while the project is loading.
Almost all of the text and some GUI elements become red. Multiple similar error messages appear in the console:
Missing built-in guistyle ColorPickerBox
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.EditorStyles:GetStyle(String) (at /Users/vaidas/Documents/trunk/Editor/Mono/GUI/EditorStyles.cs:408)
UnityEditor.EditorStyles:InitSharedStyles() (at /Users/vaidas/Documents/trunk/Editor/Mono/GUI/EditorStyles.cs:307)
UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at /Users/vaidas/Documents/trunk/Editor/Mono/GUI/EditorStyles.cs:297)
UnityEditor.EditorStyles:UpdateSkinCache() (at /Users/vaidas/Documents/trunk/Editor/Mono/GUI/EditorStyles.cs:285)
UnityEditor.EditorGUIUtility:SkinChanged() (at /Users/vaidas/Documents/trunk/artifacts/generated/common/editor/EditorGUIUtilityBindings.gen.cs:828)
UnityEngine.GUISkin:MakeCurrent() (at /Users/vaidas/Documents/trunk/Runtime/IMGUI/Managed/GUISkin.cs:343)
UnityEngine.GUI:DoSetSkin(GUISkin) (at /Users/vaidas/Documents/trunk/Runtime/IMGUI/Managed/GUI.cs:68)
UnityEngine.GUI:set_skin(GUISkin) (at /Users/vaidas/Documents/trunk/Runtime/IMGUI/Managed/GUI.cs:54)
UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at /Users/vaidas/Documents/trunk/Runtime/IMGUI/Managed/GUIUtility.cs:355)
UnityEditor.EditorUtility:DisplayDialog(String, String, String, String)
EditorHelper:OnPlayModeChanged() (at Assets/Scripts/Editor/EditorHelper.cs:2210)
EditorHelper:.cctor() (at Assets/Scripts/Editor/EditorHelper.cs:25)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
UnityEditor.EditorAssemblies:ProcessEditorInitializeOnLoad(Type) (at /Users/vaidas/Documents/trunk/Editor/Mono/EditorAssemblies.cs:136)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes() (at /Users/vaidas/Documents/trunk/Editor/Mono/EditorAssemblies.cs:162)
Only occurs on macOS and Linux with OpenGL (couldn't repro with Metal).
Reproduced on:
Version 2017.1.0a6, 2017.1.0a3, 5.6.0f2
Did not reproduce:
5.5.2f1
Tested on:
macOS 10.12.4
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ghady
May 22, 2017 16:01
Have same problem on Windows 7 , release 5.6.1f1. Happening very often.
playemgames
May 06, 2017 17:44
This is still happening for me in 5.6.0p3 in Windows 7/DX11 when it is compiling. It is not set for OpenGL and I also submitted a bug for this.
eastes
Apr 26, 2017 02:22
QUICK FIX.... Switching GUI from Professional / Standard and back again fixes the problem without having to restart.
eastes
Apr 26, 2017 02:19
This bug is driving me crazy!
Jacob-Williams
Apr 25, 2017 01:59
Happens for me on 5.6.0p2 (64-bit) using Windows 10/DX11 - Tested on an empty project.
moatdd
Apr 23, 2017 02:16
I should also mention that if I hit PLAY the interface fixes itself but sometimes it comes back.
moatdd
Apr 23, 2017 02:15
+1 happens to me on Windows 7 XP 64 running OpenGL on 5.6.0f3 (64 bit)
Aubrey-Falconer
Apr 07, 2017 01:21
This issue also occurs quite regularly (more than once a day on average) on my Windows 10 dev setup running the current release 5.6.0f3. I'd be happy to share a repro project if it might prove useful.