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Fixed in 10.x

Votes

0

Found in [Package]

7.2

Issue ID

1217366

Regression

No

[XR][URP][Post Processing] Motion blur doesn't seem to be getting applied when using stereo rendering

Package: Scriptable Render Pipeline Universal

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I'm trying to use the blur post processing effect on Oculus Rift and the blur effect doesn't seem to be applied. In the game view there is blur when I move the camera but not in the HMD when I run standalone player. Took a renderdoc capture and there is a motion blur post process pass but the input and output textures look the same.

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