Search Issue Tracker
Fixed in 2.0.0-pre.6
Votes
2
Found in [Package]
2019.4
2020.3
2020.3.7f1
2021.1
2021.2
Issue ID
1336124
Regression
No
[XR SDK] UI buttons does not execute action when multiple XR Ray Interactors synced to same handed XR Controllers
Reproduction steps:
1. Open the attached project ("XRRay UI Bug.zip")
2. Open the "SampleScene" scene
3. Enter Play mode
4. Using the left controller and Right XR Ray Interactor line (the straight one) try to click any of the buttons or dropdowns
Expected result: According to action is executed
Actual result: Actions isn't executed (see "QYGZJ9IucU.mp4" video)
Reproducible with: 2019.4.26f1,2020.3.9f1, 2021.1.8f1, 2021.2.0a18
Not reproducible with: 2018.4.35f1 (XR SDK not available)
Notes:
- In 4th step sometimes XR Ray interactor line can be the one with an angle
- The line with an angle does not produce this bug
- Scrolling works with both lines
Tested:
- Oculus Rift S
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2.0.0-pre.6):
This bug was due to the UIInputModule reusing the same event data for all ray interactors, preventing clicks from occurring when multiple were clicked at the same time or when interleaved.