Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
4.0.0-pre.3
Issue ID
1307974
Regression
No
[XR SDK] Screen artifacts appear when shrinking Build's window and a XR plug-in provider is enabled
Reproduction steps:
1. Open the user's attached "StrippedDownProjectForUnityToTest.rar" project
2. Build and Run the project
3. Shrink the Build's window
Expected result: the window is scaled without any artifacts
Actual result: screen artifacts appear on the sides of the window
Reproducible with: XR SDK 3.2.17, 4.0.0-pre.3 (2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Could not test with 2018.4 (no XR SDK)
Notes:
- the issue reproduces only when at least one XR plug-in provider (Oculus XR, OpenVR or MockHMD) is enabled
- the issue is not reproducible with Magic Leap and WMR providers
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1288886