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Fixed in 2021.1.X
Fixed in 2019.4.X
Votes
2
Found in
2019.4
2020.1
2020.2
2020.2.0b8
2021.1
Issue ID
1288886
Regression
No
[XR SDK] Player window image scaling is multiplied when Player window is resized
Reproduction steps:
1. Create a new project
2. Enable XR SDK (Project Settings->XR Plug-in Management)
3. Enable MockHMD Plug-in provider
4. Under Player settings -> Resolution and Presentation: enable "Resizable Window" and set Fullscreen Mode to Windowed.
5. Build and run the project
6. Resize Player
Expected result: Rendered image scales correctly
Actual result: Rendered image scales more than it should ("1L9kXkAynj.gif")
Reproducible with: 2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1
Not tested with: 2018.4.30f1 (XR SDK not available)
Tested:
- Oculus Rift S
- MockHMD
- Windows Mixed Reality
Comments (2)
-
Drumsmasher17
Mar 15, 2021 14:52
We're experiencing the issue in 2020.1.17f1, and would rather not risk updating all the way to 2020.1
-
Adrian-Anta
Feb 11, 2021 10:25
I downloaded 2019.4.20f1 today, made a build and this issue is still there.
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Resolution Note (fix version 2021.1):
Fixed with 2021.2.0a1, backported to 2021.1.0b2, 2019.4.25f1
Resolution Note (fix version 2019.4):
Fixed Windows player window resizing artifacts when XR enabled and VR device running on 2019.4 branch