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Fixed in 2021.1.X

Fixed in 2019.4.X

Votes

2

Found in

2019.4

2020.1

2020.2

2020.2.0b8

2021.1

Issue ID

1288886

Regression

No

[XR SDK] Player window image scaling is multiplied when Player window is resized

XR SDK

-

Reproduction steps:
1. Create a new project
2. Enable XR SDK (Project Settings->XR Plug-in Management)
3. Enable MockHMD Plug-in provider
4. Under Player settings -> Resolution and Presentation: enable "Resizable Window" and set Fullscreen Mode to Windowed.
5. Build and run the project
6. Resize Player

Expected result: Rendered image scales correctly
Actual result: Rendered image scales more than it should ("1L9kXkAynj.gif")

Reproducible with: 2019.4.17f1, 2020.1.17f1, 2020.2.1f1, 2021.1.0b1
Not tested with: 2018.4.30f1 (XR SDK not available)

Tested:
- Oculus Rift S
- MockHMD
- Windows Mixed Reality

  1. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed with 2021.2.0a1, backported to 2021.1.0b2, 2019.4.25f1

  2. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed Windows player window resizing artifacts when XR enabled and VR device running on 2019.4 branch

Comments (2)

  1. A0dd334d186d29fe38e43b8fbbefd2b4?d=mm

    Drumsmasher17

    Mar 15, 2021 14:52

    We're experiencing the issue in 2020.1.17f1, and would rather not risk updating all the way to 2020.1

  2. F262c45cee2fc23977f8a81dadc33494?d=mm

    Adrian-Anta

    Feb 11, 2021 10:25

    I downloaded 2019.4.20f1 today, made a build and this issue is still there.

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