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Fixed in 11.0.0

Votes

1

Found in [Package]

10.2.0

Issue ID

1295399

Regression

Yes

[XR SDK] [HDRP] Left and Right eyes displays volumetric fog differently

Package: Scriptable Render Pipeline HD

-

Reproduction steps:
1. Open the attached project ("VolumetricFog.zip")
2. Open the "SampleScene" scene
3. Enter Play mode
4. Look trough HMD to the sky

Expected result: Both eyes display volumetric fog the same
Actual result: Left and Righ eyes display volumetric fog different

Reproducible with: HDRP 10.2.0, 10.2.2 (2020.2.0b9, 2020.2.1f1, 2021.1.0b1)
Not reproducible with: HDRP 10.1.0, (2020.2.0b9)
Could not test with: 2018.4.30f1 (XR SDK not available), 2019.4.17f1, 2020.1.17f1 (HDRP 10.x available in 2020.2+)

  1. Resolution Note (fix version 11.0.0):

    Fixed with HDRP 12.0.0, 11.0.0 (2021.2.0a7, 2021.1.0b8)

Comments (1)

  1. daviddebeule

    Jan 05, 2021 10:09

    A link to the fix was already posted in this related thread on the forum:

    https://forum.unity.com/threads/difference-between-left-and-right-eye-render-when-using-hdrp-volumetric-fog-in-vr.1011997/#post-6664972

    The bug fix commit has the label 'needs-backport-10.x', does that not mean that it should also be fixed in 10.x and not only in 11?

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