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Votes

0

Found in

2023.3.0b7

6000.0.0b11

Issue ID

UUM-64306

Regression

Yes

[XR][Quest][Vulkan] Setting UI canvas to Overlay with OpenXR stops rendering some objects in scene

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*Steps to reproduce:*

1.  Enable OpenXR for Android in player settings, set to Vulkan gxf api (default)

-2.  Create a 2nd camera in scene and add to camera stack of main camera-

2. Create a UI canvas and set the mode to overlay

3.  Create some other objects in scene (I had some primitives, maybe a dozen)

3.  Build and run for Oculus Quest

*Actual results:* 

Primitives do not seem to render

UI (which was in my 2nd camera), some terrain (not trees) and sprites seemed to still render

*Expected results:* 

everything renders fine

*Reproducible with versions:* 

2023.3

*Not reproducible with versions:* 

2023.2

*Can't test with versions:* 

*Tested on (OS):* 

Android, Quest

*Notes:*
* I started with the test project located here [https://github.cds.internal.unity3d.com/unity/xr.xrautomatedtests/tree/trunk/GraphicsTests/URPGraphicsTests]
* The xrautomated tests with this config seem to have missed this regression due to an issue with the test job not running any tests.
* render doc capture attached

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