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Not Reproducible
Votes
0
Found in
2023.3.0b7
6000.0.0b11
Issue ID
UUM-64306
Regression
Yes
[XR][Quest][Vulkan] Setting UI canvas to Overlay with OpenXR stops rendering some objects in scene
Steps to reproduce:
1. Enable OpenXR for Android in player settings, set to Vulkan gxf api (default)
-2. Create a 2nd camera in scene and add to camera stack of main camera-
2. Create a UI canvas and set the mode to overlay
3. Create some other objects in scene (I had some primitives, maybe a dozen)
3. Build and run for Oculus Quest
Actual results:
Primitives do not seem to render
UI (which was in my 2nd camera), some terrain (not trees) and sprites seemed to still render
Expected results:
everything renders fine
Reproducible with versions:
2023.3
Not reproducible with versions:
2023.2
Can't test with versions:
Tested on (OS):
Android, Quest
Notes:
- I started with the test project located here [https://github.cds.internal.unity3d.com/unity/xr.xrautomatedtests/tree/trunk/GraphicsTests/URPGraphicsTests]
- The xrautomated tests with this config seem to have missed this regression due to an issue with the test job not running any tests.
- render doc capture attached
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