Search Issue Tracker
Fixed in 0.10.0-preview.3
Votes
0
Found in [Package]
0.9.4-preview, 0.9.2-preview, 0.0.6-preview
Issue ID
1259702
Regression
No
[XR] Objects are created with the same name in the hierarchy
All newly created XR game objects share the exacts same name in the Hierarchy, Refer to the attached video
Steps to repro:
1. Create a new project
2. Edit > Project Settings > Package Manager > Enable Preview Package
3. Window > Package Manager > XR Interaction Tool > Install
4. Hierarchy > Create > XR > Ray Interactor OR Direct Interactor
5. Repeat step 4
Actual Result:
Objects are created with the same name
Expected Result:
Objects should be created with a different name as Ray Interactor1, Ray Interactor2, Direct Interactor1, Direct Interactor2 and so on
Note: XR Interaction Tool is introduced in 2019.3.0a1 with package version 0.0.6-preview
Reproducible in:
2020.2.0a16, 2020.2.0a14, 2019.3.15f1, 2019.3.0a1
Package found version: 0.9.4-preview, 0.9.2-preview, 0.0.6-preview
Environment:
Occurring on Windows 10 & Mac 10.15.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment