Search Issue Tracker
Fixed
Fixed in 2021.3.33f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0b16, 2023.3.0a16
Votes
0
Found in
2021.3.16f1
2021.3.31f1
2022.3.10f1
2023.1.16f1
2023.2.0b11
2023.3.0a3
Issue ID
UUM-41447
Regression
Yes
[HDRP][XR] Editor crash entering play mode with terrain in the scene
Editor is crashing when trying to enter play mode with terrain in view. This appears to only happen with XR + HDRP + Multi Pass, single pass doesn't reproduce the crash
Forum Post:
[https://forum.unity.com/threads/unity-2020-1-1-6-editor-crash-when-using-terrain-with-steam-xr-plugin-and-multi-pass-rendering.957078/] *
Issue Link:*
GitHub Link/Valve:
[https://github.com/ValveSoftware/unity-xr-plugin/issues/38]
How to reproduce:
- Create a new project with 3D HDRP template
- Go to Player Settings and enable VR support
- Add the Open XR package in the Package manager
## Enable OpenXR -> Mock Runtime
- In the Hierarchy create a new Terrain
## Paint some terrain on the asset in view of the camera view
- Enter the Play Mode
Note: The crash appears to be caused by the Camera. Disabling the main camera in the scene stops the crash from happening
Attaching min repo project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment