Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0a6
2018.1.0b2
Issue ID
986088
Regression
Yes
[XR][Android][GearVR/Daydream/Cardboard] GPU Instancing of materials produces rendering artifacts on certain Samsung devices
How to reproduce:
1. Open the attached project
2. Observe the "Main" scene, notice that there are two GameObjects, one of them uses GPU Instanced material
3. Build and run to device (Daydream is set as default VR SDK, but the issue reproduces on Cardboard and GearVR SDK's as well)
Expected result: Both GameObjects are rendered the same
Actual result: GameObject that has instanced GPU material is producing visual artifacts, is not rendered correctly
Regression introduced with - 2018.1.0a6
Reproducible with - 2018.1.0b2, 2018.1.0a6
Not reproducible with - 2017.3.0p2, 2018.1.0a5, 2017.2.1p1
Devices on test:
Reproducible with:
Samsung SM N950U1*, OS:7.1.1, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:samsung/greatqlteue/greatqlteue:7.1.1/NMF26X/N950U1UES2BQL2:user/releasekeys
Samsung SM G950U*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:samsung/dreamqltesq/dreamqltesq:7.0/NRD90M/G950USQU1AQC8:user/release-keys
Not reproducible with:
Google Pixel 2*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:google/walleye/walleye:8.0.0/OPD1.170816.025/4424668:user/release-keys
Google Pixel*, OS:8.0.0, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/sailfish/sailfish:8.0.0/OPR3.170623.007/4286350:user/release-keys
Xiaomi MI NOTE Pro*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:Xiaomi/leo/leo:7.0/NRD90M/7.10.12:user/release-keys
Samsung SM N910F (Galaxy Note 4)*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 420, Build:samsung/trltexx/trlte:6.0.1/MMB29M/N910FXXS1DQE1:user/release..
Google Nexus 5*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330, Build:google/hammerhead/hammerhead:6.0.1/M4B30Z/3437181:user/release-keys
Xiaomi Mi 4i*, OS:5.0.2, CPU:arm64-v8a, GPU:Adreno (TM) 405, Build:Xiaomi/ferrari/ferrari:5.0.2/LRX22G/V8.1.5.0.LXIMIDI:user/release-keys
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture
This is a duplicate of issue #1066274