Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.0f3
Issue ID
912836
Regression
No
[WSA] UWP and Non-UWP code can not exist at the same time during compilation
Steps to reproduce:
1. Open the attached project (TCPBug.zip)
2. Switch platform to Windows Store
3. Build for WSA Universal 10 SDK, Build type - D3D, Target device - Any device
4. Observe the error
Expected result: Unity should not throw an error
Actual result: Unity throws an error
Note:
Non-UWP code is placed into the preprocessor directives
Reproduced with: 5.4.5p2, 5.5.3p4, 5.6.1p1, 2017.1.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment