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Won't Fix

Votes

0

Found in

2021.3.34f1

2022.3.17f1

2023.2.6f1

2023.3.0b3

6000.0.0b11

Issue ID

UUM-60691

Regression

No

Wrong GameObject is reported in “OnParticleCollision” when using the Particle System Collision module and using the “Collides With” layers setting

-

How to reproduce:
1. Open the attached “collisions.zip” project
2. Open “Particle collision test” Scene
3. Open Project Settings > Tags and Layer and set “User Layer 6” to “test”
4. In the Hierarchy window, select “GameObject” GameObject
5. In the Inspector window, open the “Collision” tab of the “Particle System” Component
6. Set “test” in “Collides With” field
7. Select “GameObject” GameObject that’s inside “Cube” GameObject
8. In the Inspector window, change “Layer” to “test”
9. Select “Cube” GameObject and remove the “Rigidbody” Component
10. Enter Play Mode and observe the Console window

Expected result: “Other object: Collision object, other layer: test” is logged
Actual result: “Other object: Cube, other layer: Default” is logged

Reproducible with: 2021.3.34f1, 2022.3.17f1, 2023.2.6f1, 2023.3.0b3

Reproduced on: macOS 13.6.3 (Intel)
Not reproducible on: No other environment tested

Note: not reproducible without a “Rigidbody” Component

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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