Search Issue Tracker
Fixed in 5.4.0
Votes
4
Found in
5.4.0b17
Issue ID
794922
Regression
Yes
[Windows] Unity Remote 4 does not work with iOS devices on Windows 10
Steps to reproduce:
1. Open any project on Windows 10
2. Connect an iOS device with Unity Remote 4
3. Connect the device to editor (Edit/Project Settings/Editor/Device)
4. Notice the two following errors are thrown in the console:
> EntryPointNotFoundException: StartIosProxy
> Could not start remote support for device: EntryPointNotFoundException: StartIosProxy
5. Playing any scene after that will not show it on the remote device
Not reproducible with: 5.3.4p6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame
- WebGL Player does not proceed beyond logo screen when "Target WebAssembly 2023" is enabled
cloudscapeTobler
Dec 14, 2018 09:53
Happens to me as well in Unity 2018.3.0f2
EntryPointNotFoundException: StartIosProxy
UnityEditor.iOS.iOSDevice.StartIosProxy (System.UInt16 devicePort) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:46)
UnityEditor.iOS.iOSDevice.StartRemoteSupport () (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:54)
UnityEditor.IDeviceUtils.StartRemoteSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:14)
Could not start remote support for device: EntryPointNotFoundException: StartIosProxy
UnityEditor.iOS.iOSDevice.StartIosProxy (System.UInt16 devicePort) (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:46)
UnityEditor.iOS.iOSDevice.StartRemoteSupport () (at C:/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/Common/iOSDevice.cs:54)
UnityEditor.IDeviceUtils.StartRemoteSupport (System.String deviceId) (at C:/buildslave/unity/build/Editor/Mono/Utils/IDeviceUtils.cs:14)
Any Fixes?
LurchUSA
Dec 13, 2018 15:37
This is now happening in Unity 2018.3.0f2
Sajextryus
Jun 01, 2016 04:38
This is also occurring within Windows 8.1.