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Fixed
Votes
1
Found in
6000.0.0b11
Issue ID
UUM-66509
Regression
No
Windows Server build throws Shader errors when using TextMeshPro Text with Dedicated Server Optimizations enabled
Reproduction steps:
1. Open the “ReproProject” project
2. Open the Build Profiles window (File > Build Profiles)
3. Switch the Platform to Windows Server in the Build Profiles window
4. Build and run the project (File > Build And Run)
5. Observe the Player Console
Expected result: No errors are logged
Actual result: “Trying to access a shader but no shaders were included in the build because Dedicated Server Optimizations is enabled.” errors are thrown
Reproducible with: 6000.0.0b11
Couldn’t test with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1 (due to compilation errors)
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Note:
Deleting the “NameOverlayPosition“ and the “StunnedOverlayPosition“ Children GameObjects from the “Bandit (1)” GameObject in the Hierarchy window fixes the issue
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