Search Issue Tracker
Fixed
Votes
1
Found in
6000.0.0b11
Issue ID
UUM-66509
Regression
No
Windows Server build throws Shader errors when using TextMeshPro Text with Dedicated Server Optimizations enabled
Reproduction steps:
1. Open the “ReproProject” project
2. Open the Build Profiles window (File > Build Profiles)
3. Switch the Platform to Windows Server in the Build Profiles window
4. Build and run the project (File > Build And Run)
5. Observe the Player Console
Expected result: No errors are logged
Actual result: “Trying to access a shader but no shaders were included in the build because Dedicated Server Optimizations is enabled.” errors are thrown
Reproducible with: 6000.0.0b11
Couldn’t test with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1 (due to compilation errors)
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Note:
Deleting the “NameOverlayPosition“ and the “StunnedOverlayPosition“ Children GameObjects from the “Bandit (1)” GameObject in the Hierarchy window fixes the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment