Search Issue Tracker

Fixed

Votes

1

Found in

6000.0.0b11

Issue ID

UUM-66509

Regression

No

Windows Server build throws Shader errors when using TextMeshPro Text with Dedicated Server Optimizations enabled

-

Reproduction steps:
1. Open the “ReproProject” project
2. Open the Build Profiles window (File > Build Profiles)
3. Switch the Platform to Windows Server in the Build Profiles window
4. Build and run the project (File > Build And Run)
5. Observe the Player Console

Expected result: No errors are logged
Actual result: “Trying to access a shader but no shaders were included in the build because Dedicated Server Optimizations is enabled.” errors are thrown

Reproducible with: 6000.0.0b11
Couldn’t test with: 2021.3.36f1, 2022.3.21f1, 2023.2.14f1 (due to compilation errors)

Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested

Note:
Deleting the “NameOverlayPosition“ and the “StunnedOverlayPosition“ Children GameObjects from the “Bandit (1)” GameObject in the Hierarchy window fixes the issue

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.