Search Issue Tracker
Fixed
Fixed in 2020.3.44f1, 2021.3.17f1, 2022.2.3f1, 2023.1.0a17
Votes
0
Found in
2020.3.39f1
2021.3.9f1
2022.1.14f1
2022.2.0b6
2023.1.0a9
Issue ID
UUM-12808
Regression
No
[Windows] Custom EditorWindow height is 6 pixels longer than the maxSize/minSize when its set to the biggest/smallest size
Reproduction steps:
1. Open the attached project
2. Open “Window/My Window” in the menu bar
3. Increase the size of “My Window” to the maximum
Expected result: “800” is logged in the Console window
Actual result: “806” is logged
Reproducible with: 2020.3.39f1, 2021.3.9f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a9
Reproducible on: Windows 10
Not reproducible on: macOS 12.4 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note (fix version 2023.1.0a17):
When calculating the border size of a window on Windows, we now scale the value correctly according to the active monitor's scale factor
Resolution Note (fix version 2022.2.3f1):
When calculating the border size of a window on Windows, we now scale the value correctly according to the active monitor's scale factor
Resolution Note (fix version 2021.3.17f1):
When calculating the border size of a window on Windows, we now scale the value correctly according to the active monitor's scale factor
Resolution Note (fix version 2020.3.44f1):
When calculating the border size of a window on Windows, we now scale the value correctly according to the active monitor's scale factor