Search Issue Tracker
Not Reproducible
Votes
0
Found in
6000.0.42f1
Issue ID
UUM-100896
Regression
No
[Windows][ARM64] Crash when creating a High Definition 3D Sample project
Steps to reproduce:
1. Create a High Definition 3D Sample project
2. Observe the Editor
Actual results: Editor crashes
Expected results: Editor doesn’t crash
Reproducible with versions: 6000.0.42f1
Tested on (OS): Windows 11 ARM64
Notes:
- Stack trace:
{code:java}
========== OUTPUTTING STACK TRACE ==================0x00007FFA0379EEA0 (qcdx12arm64xum8280) OpenAdapter12
0x00007FFA045109DC (D3D12Core) D3D12GetInterface {code}
- Issue reproduces inconsistently
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
Could not reproduce it on Windows Dev Kit 2023 running Windows 11 Pro 24H2. The project creates find and the Editor did not crash for me.
If it still reproduces for you, could you include the full callstack of the crash? The Editor log you shared does not contain it and having that would help us assign it to the right team to resolve (it looks like either a DirectX12 issue, or an Editor Platform issue).