Search Issue Tracker

Active

Under Consideration for 6000.2.X

Fixed in 6000.3.0b6, 6000.4.0a3

Votes

7

Found in

6000.2.5f1

6000.3.0b2

6000.4.0a1

Issue ID

UUM-117450

Regression

Yes

Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated

-

How to reproduce:
1. Open attached ‘ColliderBug.zip' project
2. Open ‘Garage' scene
3. Enter Play mode
4. Press 'Click me!’ button
5. Observe the results in the GameView

Expected result: Wheels of the car do not clip through the ground
Actual result: Wheels of the car clip through the ground

Reproducible with: 6000.2.0a10, 6000.2.5f1, 6000.3.0b2
Not reproducible with: 6000.0.58f1, 6000.2.0a9

Reproducible on: macOS Sequoia 15.6.1 (M1 Max)
Not reproducible on: No other environments tested

Comments (3)

  1. DavidHSHL

    Oct 14, 2025 09:23

    I'm on 6000.2.6f2, still experiencing this bug.

    I tried all sorts of workarounds. Since I'm simulating car traffic in one project, I've build in a fallback solution where the movement of the car gets animated, when the wheels loose contact to the ground.

  2. Junior_Djjr

    Oct 10, 2025 03:00

    I don't know if it's exactly the same problem, but I made a bug report that was marked as duplicate (IN-120081) explaining it much more specifically (there are several conditions for this to occur that you didn't included).

  3. OleksandrL1

    Sep 23, 2025 19:43

    Hello, 6000.2.5f1 doesn't fix the bug

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.