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Fixed
Fixed in 6000.2.13f1, 6000.3.0b6, 6000.4.0a3
Votes
13
Found in
6000.2.5f1
6000.3.0b2
6000.4.0a1
Issue ID
UUM-117450
Regression
Yes
Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
How to reproduce:
1. Open attached ‘ColliderBug.zip' project
2. Open ‘Garage' scene
3. Enter Play mode
4. Press 'Click me!’ button
5. Observe the results in the GameView
Expected result: Wheels of the car do not clip through the ground
Actual result: Wheels of the car clip through the ground
Reproducible with: 6000.2.0a10, 6000.2.5f1, 6000.3.0b2
Not reproducible with: 6000.0.58f1, 6000.2.0a9
Reproducible on: macOS Sequoia 15.6.1 (M1 Max)
Not reproducible on: No other environments tested
Comments (7)
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OleksandrL1
Nov 19, 2025 16:07
Thank you for the fix!
Vincenzo
Nov 11, 2025 10:59
Fix In Review for 6000.2.13f1 is ridiculous, we are struggling with this for months now and stuck on the very crashy and not being updated 6000.1.17f
Fix your regressions, merge them in guys. another month of waiting on this?
NixkaDev
Nov 03, 2025 09:17
Still present in 6.2.10. Plz fix
Alex_Hosseini
Oct 25, 2025 05:29
Still present in 6.2.9
DavidHSHL
Oct 14, 2025 09:23
I'm on 6000.2.6f2, still experiencing this bug.
I tried all sorts of workarounds. Since I'm simulating car traffic in one project, I've build in a fallback solution where the movement of the car gets animated, when the wheels loose contact to the ground.
Junior_Djjr
Oct 10, 2025 03:00
I don't know if it's exactly the same problem, but I made a bug report that was marked as duplicate (IN-120081) explaining it much more specifically (there are several conditions for this to occur that you didn't included).
OleksandrL1
Sep 23, 2025 19:43
Hello, 6000.2.5f1 doesn't fix the bug