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Under Consideration for 6000.2.X
Fixed in 6000.3.0b6, 6000.4.0a3
Votes
7
Found in
6000.2.5f1
6000.3.0b2
6000.4.0a1
Issue ID
UUM-117450
Regression
Yes
Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
How to reproduce:
1. Open attached ‘ColliderBug.zip' project
2. Open ‘Garage' scene
3. Enter Play mode
4. Press 'Click me!’ button
5. Observe the results in the GameView
Expected result: Wheels of the car do not clip through the ground
Actual result: Wheels of the car clip through the ground
Reproducible with: 6000.2.0a10, 6000.2.5f1, 6000.3.0b2
Not reproducible with: 6000.0.58f1, 6000.2.0a9
Reproducible on: macOS Sequoia 15.6.1 (M1 Max)
Not reproducible on: No other environments tested
Comments (3)
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DavidHSHL
Oct 14, 2025 09:23
I'm on 6000.2.6f2, still experiencing this bug.
I tried all sorts of workarounds. Since I'm simulating car traffic in one project, I've build in a fallback solution where the movement of the car gets animated, when the wheels loose contact to the ground.
Junior_Djjr
Oct 10, 2025 03:00
I don't know if it's exactly the same problem, but I made a bug report that was marked as duplicate (IN-120081) explaining it much more specifically (there are several conditions for this to occur that you didn't included).
OleksandrL1
Sep 23, 2025 19:43
Hello, 6000.2.5f1 doesn't fix the bug