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Won't Fix

Votes

0

Found in [Package]

1.19.11

Issue ID

ADDR-2379

Regression

No

[WebGL] Script halts when awaiting for Addressables.CleanBundleCache() to finish

Package: Build Pipeline - Addressables

-

How to reproduce:
1. Open the attached project "addressablesRepro"
2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. Set up and launch a local server at addressablesRepro/ServerData/WebGL
4. In the Unity Editor, open the Addressables Groups window (Window > Asset Management > Addressables > Groups)
5. Click Build > New Build > Default Build Script
6. Open the Build Settings (File > Build Settings...)
7. Under "Platform", select "WebGL" and click "Switch Platform"
8. Build and Run the project (File > Build And Run)
9. In the opened Internet Browser, open and inspect the Console

Expected result: The error " 'Addressables.CleanBundleCache().Task' Completed " is shown in the Console
Actual result: The error " Starting 'Addressables.CleanBundleCache().Task' " is shown in the Console

Reproducible with: 1.19.11 (2019.4.32f1, 2020.3.23f1, 2021.1.28f1, 2021.2.3f1, 2022.1.0a15)

  1. Resolution Note:

    This will not be fixed

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