Search Issue Tracker
Active
Votes
0
Found in
6000.0.39f1
6000.1.0b7
6000.2.0a4
Issue ID
UUM-97699
Regression
No
"WebGL Publish" detects WebGL module and allows building when it is installed without restarting the project
How to reproduce:
1. Create a new Unity version with the version that doesn't have the Web Module installed
2. Go to Window -> Package Management -> Package Manager (Window -> Package Manager) -> Unity Registry
3. Find and Install the "WebGL Publisher" package
4. Go to Publish -> WebGL Project -> Get Started
5. Go to the Unity Hub and install the "WebGL Build Support" module without closing the project
6. Return to the "Publish" window and click "Build and Publish" -> Switch to WebGL
7. Observe the results
Expected results: The build succeeds or the "Publish" window asks to restart the project
Actual results: The build fails with "UnityException: Build target 'WebGL' not supported" error
Reproducible with: 6000.0.39f1, 6000.1.0b7, 6000.2.0a4
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Notes:
- "Build" window doesn't allow switching to the WebGL without restarting the project
- Restarting the project fixes the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Imported FBX is rendered differently in Game view when comparing to Scene view
- "GetAllOverlapping failed" Error displayed in console or endless loading process on Application.Message.LeftButtonUp when cycle-selecting GameObjects with GPU Resident Drawer enabled
- Scene View has an inverted Game View window when changing from Game View to Scene View on a specific project
- An error is thrown when one TreeView root element is dragged and held over a parent element but is dropped between the elements
- Text Object position shifts when selecting multiple Text Objects and expanding the Extra Settings in the Inspector
Add comment