Search Issue Tracker
Fixed
Fixed in 2022.3.13f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a6, 7000.0.0a1
Votes
1
Found in
2022.3.6f1
2023.1.6f1
2023.2.0b2
Issue ID
UUM-43755
Regression
Yes
WebGL Player crashes when the Code Optimization setting is set to "Runtime Speed" and the ZipFile.ExtractToDirectory method is used
Reproduction steps:
1. Open the "IN-47987.zip" project
2. Select the WebGL platform in the Build Settings window (File -> Build Settings)
3. Set the Code Optimization setting to "Runtime Speed"
4. Build and Run the project
Expected result: The Player does not crash
Actual result: The Player crashes
Reproducible with: 2022.2.0a16, 2022.3.6f1, 2023.1.6f1, 2023.2.0b2
Not reproducible with: 2021.3.29f1, 2022.2.0a15
Reproducible on: macOS 13.4 (M1)
Notes:
The full error is in the internal notes
The "Runtime Speed" option may also be called "Speed" in some Unity Editor versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Video does not play in macOS build when built app is placed in a path with a space in it on a specific project
 - Crash on AuxWindowManager::OnGotFocus when trying to maximize a tab while Visual Effect Graph window is open
 - “NullReferenceException: Object reference not set to an instance of an object” error is thrown when
 - [Metal] Game freezes after command buffer Timeout error
 - Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
 
Add comment