Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2019.2.X
Votes
1
Found in
2019.1.10f1
Issue ID
1169064
Regression
No
[WebGL][Mouse] The Y axis for the mouse coordinate system is reversed.
Compare to how the mouse works on other platform and the old input on WebGL, the Y axis for mouse input is reversed from the other coordinates.
The effects of this issue are:
- the zero point is the top of the screen, instead of the bottom
- Scroll and movement direction is reversed
Repro:
1. Download package and project at: https://github.com/Unity-Technologies/InputSystem
2. Use Input test project (Assets -> QA -> Input_Test -> Scenes)
3. (Optional) Enter Playmode to see how the mouse coordinate works
4. Build and launch WebGL player, and observe the mouse position, scroll, delta value change as it moves around.
Actual: The Y Axis on WebGL for mouse coordinate is reversed.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
NickWinters
Aug 20, 2020 02:41
I'm still getting this problem in 2020.1.1f1