Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.2.6f1
2020.3
2021.1
Issue ID
1342163
Regression
No
[WebGL] [macOS] page fails to load on Safari 14.1.1
Reproduction steps:
1. Create a new project
2. Switch the platform to WebGL and build
3. Host the server on localhost (for example "python3 -m http.server 25565" (read note 4 if using python))
4. Open Safari 14.1.1
5. Go Develop -> Empty Caches
6. Try opening the hosted URL (if using the example in step 3, the URL will be localhost:25565)
Expected result: the game launches
Actual result: the game never completes loading or loads after a really long time (minutes for empty project)
Reproducible with: 2018.4.36f1, 2019.4.28f1, 2020.3.13f1, 2021.1.14f1, 2021.2.0a18
Not reproducible with: 2020.2.0a19 (fix version), 2021.2.0b2, 2022.1.0a1
Notes:
1. The issue does not reproduce if hosting on a public domain using ngrok so I was not able to test this on iOS. The customer mentioned that the issue reproduces on iOS 14.6 but I was not able to verify this.
2. The issue is fixed in 2020.2.0a19
3. Sometimes the issue does not reproduce even after clearing caches (clearing them again usually helps reproduce it)
4. If hosting the server using python, you will need to disable compression in Project Settings -> Player -> Publishing Settings
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note (fix version 2022.1):
Fixed in 2020.2.0a19
Resolution Note (fix version 2021.2):
2021.2.0b10.3401
Resolution Note (fix version 2020.3):
Fixed in 2020.3.18f1.979