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Fixed

Fixed in 2020.3.43f1, 2021.3.17f1, 2022.2.3f1, 2023.1.0a24

Votes

0

Found in

2020.3.41f1

2021.3.11f1

2022.1.20f1

2022.2.0b12

2023.1.0a15

Issue ID

UUM-17803

Regression

No

[WebGL] InvalidStateError: Failed to execute 'resume' on 'AudioContext': Cannot resume a closed AudioContext

--

-

AudioContext.resume() error is not missing catch.
See:
https://forum.unity.com/threads/invalidstateerror-failed-to-execute-resume-on-audiocontext-cannot-resume-a-closed-audiocontext.1339664/

Steps to recreate:
1. Open "AudioContextClosedBug" project.
2. Switch project to "WebGL platform"
3. "Build and Run" project
4. Click on "Recreate AudioContext" and wait for 5 seconds.
5. Click on "Play Sound".
Expected behavior: A white noise can be heard.
Actual behavior: An error message is shown: "Failed to execute 'resume' on 'AudioContext': Cannot resume a
closed AudioContext.
at_userEventCallback(http://localhost:9609/Build/
build.framework.js:7023:47)" and no audio can be played.
Note: It is important to click "Recreate AudioContext" first and then wait before clicking "Play Sound".

  1. Resolution Note (fix version 2022.2.3f1):

    Verified the fix has landed to 2022.2.4f1 with Ubuntu 20.04 and Chrome.

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