Search Issue Tracker
Fixed in 5.4.0
Votes
3
Found in
5.4.0b3
Issue ID
763436
Regression
No
[Water][OpenVR] Planar reflections on Water4Advanced do not look right in VR
1) Download the project and ensure that VR mode is enabled and headset is attached
2) Open WaterScebe, Enter Playmode
3) Tilt head upward (look up but keep your eyes on the water)
4) Observe the water darken from its farthest point as you tilt your head up.(see first .gif)
4x) Turning VR off and trying to change camera's rotation in runtime to the same don't reproduce this issue
Reproduced in: 5.4.0b4; 5.3.2p1; 5.2.3p3
N.B. Water shader needs refactoring for earlier versions
Workaround: turn off Planar reflection script or use WaterProDaytime shader(see second .gif)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
CloudyVR
Jul 21, 2018 14:18
Yep, looks like crap
Amneloris
Dec 16, 2016 15:34
There is always the problem with Vive (unity 5.5.0)