Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.40f1
6000.1.0b8
6000.2.0a5
Issue ID
UUM-98671
Regression
Yes
[Vulkan] The Player view flickers or goes black after minimizing and reopening when running a "Release" build on Adreno GPUs
Reproduction steps:
1. Open the attached “IN-94665“ project
2. Switch to Android Platform in Build Settings
3. Make sure that Vulkan is the only selected Graphics API (Project Settings > Player > Other Settings > Rendering)
4. Build and Run the Android Player (Make sure “Development build” is disabled)
5. Observe the Player, if the screen is flickering, minimize the app
6. Reopen the app from the Recent Apps List or by tapping the App icon
7. Observe the Player again
Expected Result: The scene renders correctly without visual artifacts
Actual Result: The screen flickers or remains black after startup or after minimizing and reopening it
Reproducible on: 6000.0.22f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Not reproducible on: 2022.3.59f1, 6000.0.21f
Reproducible environments: macOS 15.3.1
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
VLNQA00591 - samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
(Reporter’s) Xiaomi Poco X5 Pro – Snapdragon 778G, Adreno 642L
(Reporter’s) Realme GT Neo 2 – Snapdragon 870, Adreno 650
(Reporter’s) Google Pixel 5 – Snapdragon 765G, Adreno 620
(Reporter’s) Xiaomi Pad 5 – Snapdragon 860, Adreno 640
(Reporter’s) Huawei MatePad 11 (2021) – Snapdragon 865, Adreno 650
Not reproducible on these devices:
VLNQA00336 - HUAWEI Y6p (MED-LX9N), CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, OS: 10
(Reporter’s) Samsung Galaxy S8 - Exynos 8895, Mali-G71 MP20
(Reporter’s) Xiaomi Redmi Note 11 - MediaTek Helio G88, Mali-G52 MC2
(Reporter’s) Samsung Galaxy M31 - Exynos 9611, Mali-G72 MP3
Notes:
- Issue occurs only when Vulkan is used
- Disabling MSAA in URP fixes the problem
- Using Canvas in “Overlay” mode (instead of “Render Camera”) avoids the bug
- The issue does NOT occur in Development Build mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Execution errors when using GPU occlusion culling with 'Opaque Objects' frame setting disabled on a Camera
- Animator window: “Delete” menu item not greyed out for Base Layer context menu
- Resetting “PC_RP Asset (Universal Render Pipeline Asset)” causes Game view to become black and throws Renderer and NullReference errors in the Console window
- [Mobile] Player Crash on scripting_invoke_profiler_begin when the built Player Scene has an empty UIDocument and is built on IL2CPP
- Unnecessary Warnings are logged when running Player with -batchmode -nographics
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-95529