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Fixed

Votes

0

Found in

6000.0.40f1

6000.1.0b8

6000.2.0a5

Issue ID

UUM-98671

Regression

Yes

[Vulkan] The Player view flickers or goes black after minimizing and reopening when running a "Release" build on Adreno GPUs

-

Reproduction steps:
1. Open the attached “IN-94665“ project
2. Switch to Android Platform in Build Settings
3. Make sure that Vulkan is the only selected Graphics API (Project Settings > Player > Other Settings > Rendering)
4. Build and Run the Android Player (Make sure “Development build” is disabled)
5. Observe the Player, if the screen is flickering, minimize the app
6. Reopen the app from the Recent Apps List or by tapping the App icon
7. Observe the Player again

Expected Result: The scene renders correctly without visual artifacts
Actual Result: The screen flickers or remains black after startup or after minimizing and reopening it

Reproducible on: 6000.0.22f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Not reproducible on: 2022.3.59f1, 6000.0.21f

Reproducible environments: macOS 15.3.1
Not reproducible environments: No other environments tested

Reproducible with these devices:
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
VLNQA00591 - samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
(Reporter’s) Xiaomi Poco X5 Pro – Snapdragon 778G, Adreno 642L
(Reporter’s) Realme GT Neo 2 – Snapdragon 870, Adreno 650
(Reporter’s) Google Pixel 5 – Snapdragon 765G, Adreno 620
(Reporter’s) Xiaomi Pad 5 – Snapdragon 860, Adreno 640
(Reporter’s) Huawei MatePad 11 (2021) – Snapdragon 865, Adreno 650

Not reproducible on these devices:
VLNQA00336 - HUAWEI Y6p (MED-LX9N), CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, OS: 10
(Reporter’s) Samsung Galaxy S8 - Exynos 8895, Mali-G71 MP20
(Reporter’s) Xiaomi Redmi Note 11 - MediaTek Helio G88, Mali-G52 MC2
(Reporter’s) Samsung Galaxy M31 - Exynos 9611, Mali-G72 MP3

Notes:
- Issue occurs only when Vulkan is used
- Disabling MSAA in URP fixes the problem
- Using Canvas in “Overlay” mode (instead of “Render Camera”) avoids the bug
- The issue does NOT occur in Development Build mode

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