Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.54f1
6000.1.10f1
6000.2.0b10
6000.3.0a2
6000.4.0a1
6000.5.0a1
Issue ID
UUM-111491
Regression
No
[Profiler] The GPU Highlight module flags the frame before the spike when using DoInference in a coroutine
Reproduction steps:
1. Open the attached “IN-104077“ project
2. In the Build Settings, enable “Development Build” and “Autoconnect Profiler”
3. Build and Run the Android Player
4. In the Player, hit the “REQUEST Riddle” button
5. Stop the Profiler recording
6. Observe the Highlight module
Expected result: The GPU highlight (yellow colored) starts in the frame where the spike happened
Actual result: The GPU highlight starts one frame before the spike happened
Reproducible with: 6000.0.54f1, 6000.1.10f1, 6000.2.0b10, 6000.3.0a2
Couldn’t test with: 2023.1.0a3 (Can’t resolve project script errors)
Reproducible environments: Windows 11 (by reporter), macOS 15.5
Not reproducible environments: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment