Search Issue Tracker
Fixed
Fixed in 2020.3.47f1, 2021.3.22f1, 2022.2.12f1, 2023.1.0b2, 2023.2.0a4
Votes
0
Found in
2020.3.41f1
2021.3.12f1
2022.1.20f1
2022.2.0b12
2023.1.0a15
2023.2.0a1
Issue ID
UUM-17522
Regression
No
VSync doesn't turn off when changing the quality in the Player from "High Fidelity" to "Performant"
Steps to reproduce:
1. Open the user’s attached project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Navigate to File > Build Settings and press the “Build and Run” button
4. When the Player opens click the “0“ and “1“ buttons on your keyboard
5. Observe the FPS in the top right corner
6. In the top left corner of the Player select “High Fidelity“
7. Exit the Player and launch it again
8. Select “Performant“
9. Click the “0“ button on your keyboard
Expected result: FPS is uncapped
Actual result: FPS is capped at 60
Reproducible with: 2020.3.41f1, 2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15
Reproducible on: Windows 10
Notes:
1. Need 2 monitors to reproduce this issue
2. The second monitor needs to be set to 60Hz
3. Look at the attached video (“FPS.mp4“) for clarity
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
Add comment