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Fixed in 2019.2.X
Votes
0
Found in
2018.1.9f2
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
1123999
Regression
No
[VR] Text Mesh Pro Plugin text Only Renders in Left Eye with Single Instanced
Steps to reproduce:
1. Create a new project
2. Enable VR
3. Set Stereo Rendering Mode to Single Pass Instanced
4. Create a new TextMeshPro object in the scene
5. Set Canvas to World Space or Camera Space
6. Enter Playmode
Expected result: text is visible in both eyes
Actual result: text is only visible in one eye
Reproduced on 2018.3.4f1, 2019.1.0b2, 2019.2.0a4
Not reproduced on Single-Pass or Multi-Pass
Comments (7)
- 
        djarcas Jul 29, 2023 14:40 Unable to get this to work reliably on 2022.3.3f1 
- 
        juvelezm Apr 18, 2023 18:12 The shader of each TextMeshPro object must be changed to any of the DistanceField ones: - TextMeshPro/Mobile/Distance Field 
 - TextMeshPro/Mobile/Distance Field (Surface)
 - TextMeshPro/Mobile/Distance Field Overlay
 - TextMeshPro/Mobile/Distance Field SSD
- 
        bivayushiy Feb 25, 2023 23:06 I fixed it by setting render pipeline "URP-HighFidelity" (if you use urp) in graphics settings in field "Scriptable Render Pipeline Settings. 
- 
        creat327 Jan 11, 2023 15:31 it broke again in 2022.2, the never ending bug loop 
- 
        lrb Sep 26, 2021 00:21 Still broken on Unity 2019.4.29f and 2020.3.19f and single-pass instanced is mandatory for PSVR. 
- 
        levi9000 Jan 04, 2021 01:45 Still broken (or broken again?) in 2020.2.0f1 / TMP 3.0.3. Multipass is fine, but "Single Pass Instanced" only renders in the left eye. 
- 
        travelhawk Apr 30, 2019 11:54 Or just use this shader: https://gist.github.com/peted70/271bd916f3547c78ab7521ac2776755b 
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Resolution Note (fix version 2019.2):
Release 1.4.0-preview.3a of TextMesh Pro for Unity 2018.3 now include updated Distance Field and Mobile Distance Field shaders with Stereo rendering support.