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Fixed in 2019.2.X

Votes

0

Found in

2018.1.9f2

2018.3.0a1

2019.1.0a1

2019.2.0a1

Issue ID

1123999

Regression

No

[VR] Text Mesh Pro Plugin text Only Renders in Left Eye with Single Instanced

XR SDK

-

Steps to reproduce:
1. Create a new project
2. Enable VR
3. Set Stereo Rendering Mode to Single Pass Instanced
4. Create a new TextMeshPro object in the scene
5. Set Canvas to World Space or Camera Space
6. Enter Playmode

Expected result: text is visible in both eyes
Actual result: text is only visible in one eye

Reproduced on 2018.3.4f1, 2019.1.0b2, 2019.2.0a4

Not reproduced on Single-Pass or Multi-Pass

  1. Resolution Note (fix version 2019.2):

    Release 1.4.0-preview.3a of TextMesh Pro for Unity 2018.3 now include updated Distance Field and Mobile Distance Field shaders with Stereo rendering support.

Comments (7)

  1. djarcas

    Jul 29, 2023 14:40

    Unable to get this to work reliably on 2022.3.3f1

  2. juvelezm

    Apr 18, 2023 18:12

    The shader of each TextMeshPro object must be changed to any of the DistanceField ones:

    - TextMeshPro/Mobile/Distance Field
    - TextMeshPro/Mobile/Distance Field (Surface)
    - TextMeshPro/Mobile/Distance Field Overlay
    - TextMeshPro/Mobile/Distance Field SSD

  3. bivayushiy

    Feb 25, 2023 23:06

    I fixed it by setting render pipeline "URP-HighFidelity" (if you use urp) in graphics settings in field "Scriptable Render Pipeline Settings.

  4. creat327

    Jan 11, 2023 15:31

    it broke again in 2022.2, the never ending bug loop

  5. lrb

    Sep 26, 2021 00:21

    Still broken on Unity 2019.4.29f and 2020.3.19f and single-pass instanced is mandatory for PSVR.

  6. levi9000

    Jan 04, 2021 01:45

    Still broken (or broken again?) in 2020.2.0f1 / TMP 3.0.3. Multipass is fine, but "Single Pass Instanced" only renders in the left eye.

  7. travelhawk

    Apr 30, 2019 11:54

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