Search Issue Tracker
Fixed in 2017.3.0f3
Votes
86
Found in
5.2.1p2
Issue ID
733507
Regression
No
[VR] Terrain tree billboards position gets offsetted by VR headset position
To reproduce:
1.Open attached project.
2.Open and run "testscene" scene located in Assets.
3.Try looking around in VR headset, notice that tree billboards gets their position changed along the VR headset position/rotation.
Will be tracking as an item on the roadmap. Information to come soon.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
VRLab
Dec 07, 2016 23:50
When Virtual Reality supported in Player settings is selected, billboards are aligned to the camera direction, causing rotational aberration breaking immersion. Fix by aligning billboards to camera location?
zzzzz
Dec 03, 2016 01:46
Still happening in 5.5 release...
I just set Billboard distance to 2000 effectively turning it off.
Liens
Oct 30, 2016 16:00
Anyone know any hacks around this that doesn't involve speedtree?
Bryan-Legend
Oct 01, 2016 20:09
Still happening in Unity 5.4.0f3.
The billboards are just including the rotation of the camera pitch angle. Could be an easy fix.
Elecman
Jul 15, 2016 12:00
UNITY TECHNOLOGIES ANNOUNCES $181 MILLION SERIES C LED BY DFJ GROWTH.
Right. So fix it.