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Fixed in 2.3.0

Fixed in 2.2.3

Votes

43

Found in [Package]

2019.1.0a11

2019.1.1f1

2019.2.0a1

2019.3.0a1

Issue ID

1152584

Regression

Yes

[XR][Post Processing] Bloom and Vignette Effects are rendered twice for each eye when using Multi Pass Stereo Rendering Mode

Package: PostProcessing

-

How to reproduce:
1. Open case1152584 repro project
2. Open Scenes/SampleScene Scene
3. In the Hierarchy select the PostProcessVolume and Enable Bloom or Vignette effect
4. Enter the Play Mode

Expected result: The effect is being rendered once for each eye
Actual result: The effect is being rendered twice for each eye

Reproducible with: 2019.1.0a11, 2019.1.2f1, 2019.2.0b1, 2019.3.0a2
Not Reproducible with: 2018.3.14f1, 2018.4.0f1

Note1: It seems that the Post-Processing version does not change anything. Tested on 2.1.0 and 2.1.6.
Note2: Could not reproduce on 2019.1.0a1 - 2019.1.0a10 due to compiler errors

  1. Resolution Note (fix version 2.3.0):

    Verified fix in,

    Version: 2020.1.0a20.2541
    Revision: trunk 019325219793
    Built: Thu, 16 Jan 2020 04:57:18 GMT

  2. Resolution Note (fix version 2.2.3):

    Verified fix with

    Version 2019.3.0f6 (27ab2135bccf)
    Wed, 22 Jan 2020 05:13:15 GMT
    Branch: 2019.3/staging

Comments (11)

  1. AndyKorth

    May 08, 2019 14:56

    Thanks for taking a look at this. It may also be related to Fogbugz issue 1152243, which affects Ambient Occlusion effect when "Multi-scale volumetric obscurance" is enabled.

    The issue looks a little different- it might not be rendered twice for each eye, it might just have some sort of strange offset. So if it's a different issue, I would understand.

    Thanks again!

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