Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.17f1
Issue ID
1109189
Regression
No
[VR] Oculus GO 360 video freezes after multiple scene reloads
To reproduce:
1. Build and run user's attached project on Oculus GO
2. Leave the build running for approximately 10 minutes
3. Observe application being frozen
Expected: application keeps on running
Actual: application freezes
Reproduced in: 2018.1.18f1
Not reproduced: 2018.3.3f1, 2019.1.0a15, 2019.2.0a2
Note: Logcat attached: "crashed4120.txt"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment