Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X, 2017.1.X, 2018.4.X
Votes
0
Found in
5.6.0f3
Issue ID
906203
Regression
Yes
[VR] CommandBuffers don't work w/ MSAA and VR
Steps to reproduce:
1) Download and open attached project "TestLiquidOrgan.zip"
2) Make sure MSAA is on (2x seems to be enough)
3) Make sure HMD is connected and VR mode is on in Player Settings
4) Play scene and observe that the bottles are not transparent
5) Turn off MSAA and play again
6) Notice that the bottles are now transparent
Actual result: With MSAA and VR Mode the bottle transparency is not seen, it is black instead (see: https://gyazo.com/db903314f85a3d9aa9b40c28db08b312)
Expected: Bottles are transperant, regardless of MSAA or VR settings (see: https://gyazo.com/4c07e9b524c679cc4fe58334adb83ea2)
Tested and reproduce on:
Windows 10
Oculus CV1
Unity 5.6.0p3, 2017.1.0b3
Not reproducible in:
Unity 5.5.3p2
Verified FIXED 2017.2.0a1 and 5.6.2p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Input from the "Backslash" key is not detected in the Web Player when using the Japanese 106/109 key keyboard
- High "Total" value of the "TerrainManager.CullAllTerrains" when generating terrain
- UI Layout rebuild triggered by a rounding error when using TextMesh Pro
- Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used
- Script icon Gizmos cause lag/performance issues in Scene view even when the Scene Camera is not pointed at Gizmos
Add comment