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By Design
Votes
1
Found in [Package]
1.7.3
Issue ID
UVSB-1668
Regression
No
[Visual Scripting] Adding UnitDescriptor makes custom unit not appear in Fuzzy Finder
Reproduction steps:
1. Open project the attached user's project "CustomUnitTest-2021.1.zip"
2. Run Edit > Project Settings > Visual Scripting > Regenerate Nodes
3. Open "Assets/New State Graph.asset" and show Fuzzy Finder. You can see that there is no "YourNode" unit
4. Delete "YourNodeDescriptor.cs" or comment out "YourNodeDescriptor" class definition
5. Run Edit > Project Settings > Visual Scripting > Regenerate Nodes
6. Open "Assets/New State Graph.asset" and show Fuzzy Finder. You can see that "YourNode" unit is shown correctly
Expected results: custom unit should appear in Fuzzy Finder regardless of its UnitDescriptor
Actual results: adding UnitDescriptor makes custom unit not appear in Fuzzy Finder
Reproduces on: Visual Scripting 1.7.3 (2021.1.16f1, 2021.2.0b5, 2022.1.0a4)
Could not test on 2019.4.29f1 and 2020.3.15f2 due to Bolt 1.4.15 not having the option to Regenerate Nodes and package errors when downgrading
Comments (1)
-
hopelesscate
Feb 09, 2022 15:24
Can confirm that this issue reproduces on: Visual Scripting 1.7.7 (2021.2.10f1)
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Resolution Note:
As explained in the documentation, the UnitDescriptor must be placed in an Editor folder. It is by the design that the node doesn't appear in the fuzzy finder if the Descriptor is not in an Editor folder as if a runtime assembly has a dependency on an Editor assembly this will prevent the player to build.