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Won't Fix
Votes
0
Found in
2022.3.43f1
6000.0.16f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-78850
Regression
No
[Metal] Visual Effect flickering when at least one particle is culled
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Press the “W” key to move forward slightly
5. Observe the Game View
Expected result: The Sphere’s particles do not flicker
Actual result: The Sphere’s particles flicker
Reproducible with: 2022.3.43f1, 6000.0.16f1
Could not test with: 2021.3.42f1 (Assets do not migrate correctly)
Reproducible on: MacOS Sonoma 14.5 (M1 (user’s))
Note: The issue can be observed in the Scene View as well
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Resolution Note:
The issue is limited to a very specific use case (Automatic bounds mode + frequent VisualEffect.Reinit calls), and can be worked around very easily by setting the bounds manually. A proper fix for that would be too risky for the benefits it brings.
However, we will keep this scenario in mind for future versions.
Resolution Note:
The issue is limited to a very specific use case (Automatic bounds mode + frequent VisualEffect.Reinit calls), and can be worked around very easily by setting the bounds manually. A proper fix for that would be too risky for the benefits it brings.
However, we will keep this scenario in mind for future versions.