Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Won't Fix in 2017.4.X
Votes
0
Found in
2018.1.0b11
Issue ID
1015627
Regression
No
VideoPlayer 29.97fps video plays at 30fps on Android
Steps to reproduce:
1. Open QA attached project (OC link)
2. Run in Editor, see the framerate output 29.97
3. Build for android - framerate becomes 30
Expected: The framerate stays the same as it does on the Editor (original for video)
Actual: It gets approximated to the default of 30
Reproduced on: 2017.1.3p2, 2017.2.2p1, 2017.3.2f1, 2018.1.0b12, 2018.2.0a5
DEVICES UNDER TEST:
Samsung SM G920F (Galaxy S6)*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760, Build:samsung/zerofltexx/zeroflte:7.0/NRD90M/G920FXXS5ERAI:user/release-keys
Google Nexus 5*, OS:6.0.1, CPU:armeabi-v7a, GPU:Adreno (TM) 330, Build:google/hammerhead/hammerhead:6.0.1/M4B30Z/3437181:user/release-keys
Fixed in - 2018.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released
Add comment