Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
24
Found in
5.6.0f3
Issue ID
909145
Regression
No
Video player doesn't play when building on Windows for OSX
Steps to reproduce:
1. Open user attached project on Windows
2. Build for OSX, x86_64 Architecture (Don't build for x86, it is confirmed not to work by design)
3. Load the build on an OSX machine and observe video not playing
Expected result: Video player works no matter what platform you build it from
Actual result: If you build on OSX for OSX - it works, if you build on Windows for OSX, it doesn't
Reproduced on 5.6.0f3, 5.6.1f1, 2017.1.0b4
Notes: No regression test because Video player wasn't part of UnityEngine class below 5.6
Comments (13)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
AndrewHague_VGF
May 25, 2017 09:31
I've had a similar issue. I have a test scene with a video playing to a render target on Mac OS. Building the Mac App on my build machine and on Unity Cloud build, the video plays in the app on Mac. If I deploy a Windows EXE from Mac, that EXE does not play the video.
Cloning that test repository on my Windows build machine results in an EXE that does play the video correctly. However, if I set Unity Cloud build to build for windows, it makes an EXE that does not play the video.
Tested on 5.6.0f3 and 5.6.1.f1