Search Issue Tracker
Fixed in 6000.1.5f1
Fixed in 6000.0.50f1
Votes
0
Found in
2021.3.29f1
2022.3.7f1
2023.1.9f1
2023.2.0b4
2023.3.0a2
6000.0.0b11
Issue ID
UUM-47292
Regression
No
[VFX Graph] Visual Effect is recompiled before entering playmode even if it did not change
Steps to reproduce:
1. Open attached project
2. Open scene "OutdoorsScene"
3. Open "New VFX" visual effect
4. Make sure visual effect graph window is visible and enter playmode
Actual result: Notice that there's a progress bar saying "Compiling Assets/New VFX.vfx"
Expected result: Visual effect is not re-compiled if it didn't change
Note: if visual effect window is closed then the compilation doesn't happen
Reproduced:
2021.3.29f1 12.1.12
2022.3.7f1 14.0.8
2023.1.9f1 15.0.6
2023.2.0b4 16.0.3
2023.3.0a2 17.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 6000.1.5f1):
Fixed by another internal issue: UUM-57043: [VFX] Domain reload forces graph recompile
Resolution Note (fix version 6000.0.50f1):
Fixed by another internal issue: UUM-57043: [VFX] Domain reload forces graph recompile