Search Issue Tracker
Fixed in 2022.3.61f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.2.0a8, future release
Votes
0
Found in
2022.3.59f1
6000.0.40f1
6000.1.0b8
6000.2.0a5
Issue ID
UUM-99499
Regression
Yes
VFX Graph Particles render black when using Baked GI in URP Unlit Shader Graph
How to reproduce:
1. Open the “IN-95576_GI node example project”
2. Open the “Example Scene”
3. Observe the Scene
Expected result: Both spheres receive the baked lighting
Actual result: VFX Graph sphere renders black
Reproducible with: 2022.3.26f1, 2022.3.59f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Not reproducible with: 2021.3.49f1, 2022.3.25f1
Reproducible on: macOS 15.3.1 (M1 Max), Windows 11 (by user)
Not reproducible on: no other environments tested
Notes:
- for 2022.3 and below experimental blocks need to be enabled in Project Settings and VFX block “Output Particle VFX Lit Mesh” needs to be added with custom Shader Graph.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment