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Fixed in 2022.3.61f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.2.0a8, future release
Votes
0
Found in
2022.3.59f1
6000.0.40f1
6000.1.0b8
6000.2.0a5
Issue ID
UUM-99499
Regression
Yes
VFX Graph Particles render black when using Baked GI in URP Unlit Shader Graph
How to reproduce:
1. Open the “IN-95576_GI node example project”
2. Open the “Example Scene”
3. Observe the Scene
Expected result: Both spheres receive the baked lighting
Actual result: VFX Graph sphere renders black
Reproducible with: 2022.3.26f1, 2022.3.59f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Not reproducible with: 2021.3.49f1, 2022.3.25f1
Reproducible on: macOS 15.3.1 (M1 Max), Windows 11 (by user)
Not reproducible on: no other environments tested
Notes:
- for 2022.3 and below experimental blocks need to be enabled in Project Settings and VFX block “Output Particle VFX Lit Mesh” needs to be added with custom Shader Graph.
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