Search Issue Tracker
Active
Under Consideration for 6000.2.X, 6000.3.X, 6000.4.X
Votes
1
Found in
6000.1.0b6
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-99470
Regression
No
[VFX Graph] Particles colliding with Depth slide toward Camera
Steps to reproduce:
- import the provided package
- if using URP open the scene BugRepro_DepthCollision_Sliding
- if using HDRP drop the VFXG VFXG_BugRepro_DepthColl_Sliding in scene, make sure to have a ground plane and some object to collide with.
Actual results: The particles are properly colliding with the DepthBuffer, but are also sliding toward the "VFX Main Camera" (Scene Cam or Main Cam).
Y{}our VFX Main Camera fallback can be set inside the VFXG preferences.{}
!image-2025-03-06-10-13-28-858.png|width=457,height=256!
Expected results: With a Static Camera, this sliding behavior shouldn't occur.
https://unity.slack.com/archives/C1R2CL5S6/p1715173398989889
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing space in Cache Server documentation link tooltip in Project Settings
- Android soft keyboard's arrows and select tools do not have visual feedback when Hide Mobile Input is enabled
- No padding in the UI Toolkit Project Settings
- Unity Perforce: Connection is extremely slow or times out when "Scan Local Packages on Connect" is enabled in Version Control while the project has many local packages
- Not compatible Style Sheets can be selected in the TSS files under "Style Sheets"
Resolution Note:
Forward-ports for this version need to be handled at a later time.