Search Issue Tracker
Fixed in 6.3.0
Votes
0
Found in [Package]
4.8.0
Issue ID
1117103
Regression
No
[VFX Graph] Overrides stored in prefabs get disabled when using prefabs in scenes (making new overrides, even when reverting)
1 - Unzip and include the attached file
2. Drag EffectPrefab in a new scene
3. Observe how it looks
4. Open the prefab and change some values
5. Observe how the prefab in the scene does not change.
Expected outcome:
- prefab changes to propagate to all scene instances
Notes:
- Looks like by just dragging a prefab VFX, the overrides show that VFX Renderer was already changed (a material was added), so possibly it doesn't apply the prefab changes because it considers the scene instance already modified by default.
- Reverting values in the Overrides drop-down menu doesn't seem to do anything. Expected it to discard the changes and apply whatever the new prefab values are.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment