Search Issue Tracker
Fixed
Fixed in 2022.3.65f1, 6000.0.55f1, 6000.1.14f1, 6000.2.0b11, 6000.3.0a1
Votes
0
Found in
6000.2.0a7
Issue ID
UUM-99917
Regression
No
VFX are not reinit immediatly when changing properties in asset inspector
Steps to reproduce:
- Create a new VFX asset and instantiate in scene
- Select the VFX asset in project browser
- Change the instancing mode and culling flags in inspector
Actual results:
VFX instances are not always reinitialized correctly. And require manual user action to tick the editor update
Expected results:
VFX instances are always correctly reinitialized
Reproducible with versions: 6002.0a7
Not reproducible with versions: not tested
Can’t test with versions:
Tested on (OS): windows editor
Notes:
- This is most likely and issue with culling state and VFX reinit. The auto editor update is not triggered for some reason
- Notice that if you create another VFX asset + instance in scene, redoing the repro steps won't show the issue anymore because this instance will force the editor update
- Marked as not a regression but could be one
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled
Resolution Note:
Forward-ports for this version need to be handled at a later time.
Resolution Note (fix version 6000.3.0a1):
Editor: Fix VFX not repainted when changing some asset properties