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Won't Fix

Won't Fix in 6000.6.X

Votes

0

Found in

6000.3.10f1

6000.4.0b10

6000.5.0a8

6000.6.0a1

Issue ID

UUM-135816

Regression

No

VertexColor Error in UGUI Canvas/Master with Canvas Meter Template

ShaderGraph

-

Steps to reproduce:

  1. Create a new Unity project
  2. Open the "Create new Shader Graph Asset" window (Project window > right click > Create > Shader Graph > From Template...)
  3. Select the "Canvas Meter" template, which should be displayed under the UGUI group, and click the "Create" button
  4. Select a newly created shader graph in the "Project" window
  5. In the shader graph window, find the "Graph Inspector" section
  6. Click "+" and select "Custom Render Texture" in the "Active Targets" section 
  7. Observe the result

Actual results: Console displays "Shader error in 'UGUI Canvas/Master': 'VertexColor' is not available in Custom Render Textures. at /(99)" error

Expected results: No errors in the Console view

Reproducible with versions: 6000.3.0b2, 6000.3.10f1, 6000.4.0b10, 6000.5.0a8

Can’t test with versions: 

  • 6000.0.68f1 as the template window is not accessible in this build
  • 6000.3.0b1 as "Canvas Meter"  template is not accessible in this build

Tested on (OS): macOS - Tahoe 26.2

Notes: Full error
{code:java}
// Shader error in 'UGUI Canvas/Master': 'VertexColor' is not available in Custom Render Textures. at /(99)Compiling Subshader: 0, Pass: <Unnamed Pass 0>, Vertex program with <no keywords>
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 SHADER_API_GLES31 SHADER_API_GLES32 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING {code}

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note (6000.6.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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