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Votes

0

Found in

2021.3.40f1

2022.3.38f1

6000.0.10f1

Issue ID

UUM-75822

Regression

No

Values are not handled as 2D Texture when using CopyActiveRenderTextureToHeightmap

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How to reproduce:
1. Open the “IN-80080.zip” project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the Console Window

Expected result: No errors are shown and the CopyTexture method handles the “0” values as 2D Textures
Actual result: A “CopyTexture called with identical source and destination element“ error is shown and the values “0” are not handled as 2D Textures

Reproducible in: 2021.3.40f1, 2022.3.38f1, 6000.0.10f1

Reproduced on: Windows 11
Not reproduced on: No other environment tested

  1. Resolution Note:

    The RenderTexture.active (set by Blit()) is the same as the heihtmapTexture.
    The error message is correct.
    If you want to hide this error you can check if RenderTexture.active == terrain.terrainData.heightmapTexture)

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