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Fixed in 2020.1.X

Fixed in 2018.4.X, 2019.2.X, 2019.3.X

Votes

39

Found in

2018.4.1f1

2018.4.3f1

Issue ID

1167025

Regression

Yes

[iOS] Batchmode builds fail with CloudDiagnostics enabled when USYM_UPLOAD_AUTH_TOKEN is not set

Cloud Diagnostics

-

Internal repro:
./utr.pl --suite=integration --testtarget=iOS --testfilter=Unity.IntegrationTests.CrashReporting.CrashReportingBuildsTest.CanBuildiOS
The test enables CloudDiagnostics and performs a batchmode build. The resultant Xcode project won't compile with the error:
Please provide an auth token with USYM_UPLOAD_AUTH_TOKEN environment variable.

Compiling the Xcode project by passing the env variable to xcodebuild process results in a successful build:
USYM_UPLOAD_AUTH_TOKEN=test xcodebuild build <projectPath>

To reproduce:

1. Download attached "Project.zip" project and open in Unity
2. Change the platform to iOS
3. Enable Cloud Diagnostics
4. Close Unity Editor
5. Build in BatchMode with Arguments:

<Unity Path> -batchmode -buildTarget iOS -runTests -testplatform playmode -projectpath <PATH> -executeMethod BuildScript.UnityBuildTest -username <Your Unity ID> -password <Password of your Unity ID> -quit

6. When Build complete, open Xcode project
7. In Menu bar press Product > Build

Expected result: Xcode successfully Builds Project
Actual result: Xcode fails to Build Project and throws Error:

"Please provide an auth token with USYM_UPLOAD_AUTH_TOKEN environment variable"

Notes:
- This issue happens only on iOS
- If You Build directly from Unity Editor, everything works as Expected
- If You Build without "-runTests -testplatform playmode" or with Cloud Diagnostics disabled, the Build in Xcode completes without any issues
- The Project and a Video how to reproduce this issue are attached in Comments section
- There are few Forum links to this issue:
https://forum.unity.com/threads/ios-build-issues-should-be-resolved-and-unity-2019-1-4f1-now-available.687163/
https://forum.unity.com/threads/unity-2018-4-1f1-lts-batch-build-for-ios-is-not-working.690103/
https://forum.unity.com/threads/unity-2018-4-1f1-lts-batchmode-for-ios-is-not-working.693010/

Reproduced on Unity 2018.4.1f1, 2018.4.3f1, 2019.1.9f1, 2019.2.0b8 and 2019.3.0a8
Not reproduced on Unity 2018.4.0f1
Regression on Unity 2018.4.1f1

Comments (33)

  1. Arnav_Sanghavi

    Apr 13, 2023 01:01

    This error still there in unity 2020.3..35f1 wasn't able to solve this even after passing along username and password in the arguments.

  2. NumberValley

    Apr 29, 2022 14:55

    Unity 2020.3.33f1 still getting the error.
    I'm using TeamCity and launch XCode with a command line too.

    Writing "FakeToken" doesn't work.

  3. dan_ginovker

    Mar 21, 2022 13:35

    Issue still occurring for 2019.4.31f

  4. stopiccot_tds

    Feb 16, 2022 15:21

    This issue started to occur again

  5. BAIZOR

    Feb 10, 2022 16:29

    The issue still exists in Unity 2020.3.15

  6. Estellise-Yukihime

    Jul 26, 2021 08:09

    Issue re-occurred in version 2020.3.10f1

  7. NumberValley

    Nov 18, 2020 09:59

    Unity 2020.1.12f still getting the error.
    2019.3.11 the same.
    I'm using TeamCity and launch XCode with a command line.

  8. IkerG_Anino

    Nov 05, 2020 07:24

    Having the same issue with Jenkins and Unity 2019.4.2f

  9. Aquablue

    Nov 03, 2020 09:30

    This issue happens again with 2019.4.12f1 when building for iOS

  10. alesrazym

    Oct 07, 2020 12:52

    Issue reoccured in 2019.4.11f1 for iOS and tvOS Simulators.

    Giving username and password in command line arguments seems not to be enough.

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