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Won't Fix
Votes
0
Found in
2017.2.0f3
Issue ID
972992
Regression
No
Using Quaternion.Euler transforms rotation with a very slight error with certain parameters
Steps to reproduce:
1. Open QA's attached project
2. Play the "repro" scene
3. Observe "empty(Clone)" gameobject's rotation is 90.00001 while the parameters in the method are (90, 0, 0)
Expected result: Gameobject is rotated according to the parameters set
Actual result: With certain parameters object is rotated incorrectly
Reproduced with: 2017.2.0p3, 2017.3.0b11, 2018.1.0a6
Note: With (-181, 0, 0), rotation of Y and Z is -1.525879e-05, with (90, 90, 90) X rotation is 89.98
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