Search Issue Tracker
Fixed
Fixed in 6000.2.0b13, 6000.3.0a4
Votes
0
Found in
2022.3.62f1
6000.0.49f1
6000.1.4f1
6000.2.0b2
6000.3.0a1
Issue ID
UUM-105792
Regression
No
Crash on GameObject::RemoveComponentFromGameObjectInternal when opening a specific project
How to reproduce:
1. Open the attached “CrashRepro“ project
Reproducible with: 2022.3.62f1, 6000.0.49f1, 6000.1.4f1, 6000.2.0b2
Reproducible on: macOS 15.4.1 Sequoia (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FF8621AA984 (Unity) GameObject::RemoveComponentFromGameObjectInternal
0x00007FF863A8A776 (Unity) AttachAddedComponents
0x00007FF863A8A05C (Unity) AttachAddedComponents
0x00007FF863A726DD (Unity) MergeMissingPrefabInstanceDuringLoad
0x00007FF863A70E3F (Unity) MergeAllPrefabInstanceInfosDuringLoad
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment