Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.4.0f3
Issue ID
823410
Regression
Yes
Using Animator.CrossFadeInFixedTime and Animator.Update methods crashes the editor
Reproduction steps:
1. Open the "bug.zip" project.
2. Open the "test" scene.
3. Play the scene
4. Wait for the crash.
NOTE: Commenting out Animator.Update after Animator.CrossFadeInFixedTime is called prevents the crash.
NOTE: Calling Animator.Update right before Animator.CrossFadeInFixedTime prevents the crash.
Reproduced on: 5.5.0a5, 5.4.0p2, 5.4.0p1, 5.4.0f1
No reproduction on: 5.3.6p2, 5.3.5f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Add comment